That version has been updated, so I don't know why it wouldn't work.
Sometimes users replace the wrong files on the hard drive. Make sure you restart Maya.
Search found 507 matches
- Wed Oct 12, 2016 7:04 pm
- Forum: AnimSchool Picker
- Topic: Version 1.4.1 has expired
- Replies: 11
- Views: 55655
- Wed Oct 12, 2016 7:02 pm
- Forum: AnimSchool Picker
- Topic: Does AnimSchool Picker support Maya 2017?
- Replies: 7
- Views: 40603
Re: Does AnimSchool Picker support Maya 2017?
Not yet. Coming soon.
- Fri Sep 30, 2016 11:04 pm
- Forum: AnimSchool Picker
- Topic: construct picker tabName/namespace
- Replies: 2
- Views: 26369
- Mon Sep 19, 2016 12:05 pm
- Forum: AnimSchool Picker
- Topic: Picker for Maya 2017
- Replies: 6
- Views: 38375
Re: Picker for Maya 2017
Hi! We don't have a release date yet, but we are working on it.
- Mon Aug 29, 2016 2:12 pm
- Forum: Malcolm Mods and Animations
- Topic: Trouble with Basic Malcolm 2.0 modification
- Replies: 2
- Views: 25892
- Thu Aug 18, 2016 9:59 pm
- Forum: Malcolm Rig
- Topic: Maya crashes after keying Malcolm
- Replies: 3
- Views: 29836
Re: Maya crashes after keying Malcolm
Ok glad to hear it!
- Tue Aug 16, 2016 11:38 am
- Forum: Malcolm Rig
- Topic: Maya crashes after keying Malcolm
- Replies: 3
- Views: 29836
Re: Maya crashes after keying Malcolm
I haven't heard of this ever happening before.
Do you mean that AnimSchool Picker is crashing or Maya? Is there any error message you can see.
Can you try it without using Viewport 2.0? It could be a graphics driver issue.
Do you mean that AnimSchool Picker is crashing or Maya? Is there any error message you can see.
Can you try it without using Viewport 2.0? It could be a graphics driver issue.
- Wed Aug 03, 2016 11:59 am
- Forum: AnimSchool Picker
- Topic: Version 1.4.1 has expired
- Replies: 11
- Views: 55655
Re: Version 1.4.1 has expired
Please give me the script you are using and a screenshot of that location on disk, and confirm the version.
You have to make sure to be using the right Picker version for the Maya version or it will not work.
You have to make sure to be using the right Picker version for the Maya version or it will not work.
- Mon Aug 01, 2016 7:15 pm
- Forum: Malcolm Rig
- Topic: Eye Shape Showing when it should not
- Replies: 0
- Views: 42237
Re: Eye Shape Showing when it should not
Select the eyes (directly or using the Eyes button) and hit "3" on the keyboard.
- Wed Jul 27, 2016 2:35 pm
- Forum: AnimSchool Picker
- Topic: Download and Installation Issues
- Replies: 56
- Views: 2674286
Re: Download and Installation Issues
We posted new versions two days ago, which solve the issues. Download the new version and let us know. Thanks!
cshields214 wrote:Any update on the fix for the PC Maya 2016 problem?
The only work around I've found for now is to set my machines time clock back a month so it doesn't read as expired.
- Wed Jul 27, 2016 12:15 pm
- Forum: AnimSchool Picker
- Topic: Download and Installation Issues
- Replies: 56
- Views: 2674286
Re: Download and Installation Issues
A new version of AnimSchool Picker for Mac has been posted!
http://www.animschool.com/DownloadOffer.aspx
http://www.animschool.com/DownloadOffer.aspx
- Wed Jul 27, 2016 12:15 pm
- Forum: AnimSchool Picker
- Topic: Version 1.4.1 has expired
- Replies: 11
- Views: 55655
Re: Version 1.4.1 has expired
A new version of AnimSchool Picker for Mac has been posted!
http://www.animschool.com/DownloadOffer.aspx
http://www.animschool.com/DownloadOffer.aspx
- Tue Jul 26, 2016 10:16 pm
- Forum: AnimSchool Picker
- Topic: Cannot find procedure..?
- Replies: 3
- Views: 28828
Re: Cannot find procedure..?
We have posted a fix to the Maya 2016 PC version of AnimSchool Picker. Redownload.
- Tue Jul 26, 2016 10:15 pm
- Forum: AnimSchool Picker
- Topic: animschoolPicker for PC Error in maya2016
- Replies: 1
- Views: 21461
Re: animschoolPicker for PC Error in maya2016
We have posted a fix to the Maya 2016 PC version of AnimSchool Picker. Redownload.
- Tue Jul 26, 2016 5:23 pm
- Forum: AnimSchool Picker
- Topic: Cannot find procedure..?
- Replies: 3
- Views: 28828
Re: Cannot find procedure..?
I can't reproduce your problem.
Looking at that error message, it's possible your command isn't quite right. It should be something like this (using your path):
loadPlugin -qt "C:/Users/YOURNAME/Documents/AnimSchoolPicker/AnimSchoolPickerPC/2016_64bit/AnimschoolPicker.mll";
AnimSchoolPicker();
Looking at that error message, it's possible your command isn't quite right. It should be something like this (using your path):
loadPlugin -qt "C:/Users/YOURNAME/Documents/AnimSchoolPicker/AnimSchoolPickerPC/2016_64bit/AnimschoolPicker.mll";
AnimSchoolPicker();
- Mon Jul 25, 2016 2:13 pm
- Forum: AnimSchool Picker
- Topic: Version 1.4.1 has expired
- Replies: 11
- Views: 55655
Re: Version 1.4.1 has expired
We now have a Maya 2016 Extension 2 version of AnimSchool Picker for PC. Mac and Linux coming soon.
Download here:
http://www.animschool.com/DownloadOffer.aspx
Download here:
http://www.animschool.com/DownloadOffer.aspx
- Mon Jul 25, 2016 2:12 pm
- Forum: AnimSchool Picker
- Topic: animschoolPicker for PC Error in maya2016
- Replies: 1
- Views: 21461
Re: animschoolPicker for PC Error in maya2016
We are working two issues that will be fixed in the next day or so. The Mac version for some versions of Maya has expired.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
- Mon Jul 25, 2016 2:12 pm
- Forum: AnimSchool Picker
- Topic: Version 1.4.1 has expired
- Replies: 11
- Views: 55655
Re: Version 1.4.1 has expired
We are working two issues that will be fixed in the next day or so. The Mac version for some versions of Maya has expired.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
- Mon Jul 25, 2016 2:11 pm
- Forum: AnimSchool Picker
- Topic: Download and Installation Issues
- Replies: 56
- Views: 2674286
Re: Download and Installation Issues
We are working two issues that will be fixed in the next day or so. The Mac version for some versions of Maya has expired.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
There was an issue with the PC Maya 2016 version. Stand by for both of those issues.
- Mon Jul 25, 2016 2:10 pm
- Forum: AnimSchool Picker
- Topic: 2016.5?
- Replies: 9
- Views: 47978
Re: 2016.5?
We now have a Maya 2016 Extension 2 version of AnimSchool Picker for PC. Mac and Linux coming soon.
Download here:
http://www.animschool.com/DownloadOffer.aspx
Download here:
http://www.animschool.com/DownloadOffer.aspx
- Mon Jul 25, 2016 2:09 pm
- Forum: AnimSchool Picker
- Topic: Cannot find procedure..?
- Replies: 3
- Views: 28828
Re: Cannot find procedure..?
NOTE! We are working two issues that will be fixed in the next day or so. The Mac version for some versions of Maya has expired. There was an issue with the PC Maya 2016 version. Stand by for both of those issues. We now have a Maya 2016 Extension 2 version of AnimSchool Picker for PC. Mac and Linux...
- Tue Jun 14, 2016 7:46 pm
- Forum: AnimSchool Picker
- Topic: Maya 2016 version
- Replies: 36
- Views: 186897
Re: Maya 2016 version
We do not have that yet, no. Noted!
fahr wrote:Hi there! Has there been any news or progress concerning a compiled plugin for 2016.5?
Thanks!
- Sat Jun 11, 2016 7:29 pm
- Forum: AnimSchool Picker
- Topic: Does AnimSchool Picker support Maya 2016 Extension 2 SP1?
- Replies: 3
- Views: 27093
Re: Does AnimSchool Picker support Maya 2016 Extension 2 SP1
No, but we will compile for that soon.
- Tue May 31, 2016 12:12 pm
- Forum: Malcolm Rig
- Topic: Parent Constrain hand to head?
- Replies: 16
- Views: 82573
Re: Parent Constrain hand to head?
Hi. Do you know how to reparent objects? You want to reparent tgtArmIkChestLf to ctlHeadGimbal then use the c for chest option Or you can just use a parent constraint on the parent of the ikArm control. Thanks for your answer! Probably I didnt explain myself right. What Im trying to do is parent the...
- Tue May 24, 2016 1:21 pm
- Forum: Malcolm Rig
- Topic: Parent Constrain hand to head?
- Replies: 16
- Views: 82573
Re: Parent Constrain hand to head?
In order to reparent objects that are referenced in a scene, you have to do Reference Editor>File>Import Objects From Reference Hello, i was trying to change the space like the admin mentioned. "Head space isn't an option but you could just reparent this node tgtArmIkChestLf to ctlHeadGimbal ", but ...
- Mon May 09, 2016 7:23 pm
- Forum: Malcolm Mods and Animations
- Topic: malcolm female rig doesnt render
- Replies: 9
- Views: 71433
Re: malcolm female rig doesnt render
What help do you need?
- Sat May 07, 2016 11:20 am
- Forum: AnimSchool Picker
- Topic: Maya 2016 version
- Replies: 36
- Views: 186897
Re: Maya 2016 Extension 2
We'll look into this. Thanks! Is it just me or does the picker not work with the new Maya 2016 Extension 2? The performance of the Malcolm rig increased a lot, which is great, but sadly the picker now shows the "api too old" message :( I didn't expect such a total overhaul of their inner system for ...
- Fri May 06, 2016 11:25 pm
- Forum: Malcolm Rig
- Topic: Malcolm rig Fit selection 'F'?
- Replies: 1
- Views: 23548
Re: Malcolm rig Fit selection 'F'?
I think this may have been answered on another thread, but just in case:
Just middle click on the Maya interface before hitting F to change focus to that window.
Just middle click on the Maya interface before hitting F to change focus to that window.
- Fri May 06, 2016 11:23 pm
- Forum: Malcolm Rig
- Topic: malcolm cloth detached when animation
- Replies: 2
- Views: 26758
Re: malcolm cloth detached when animation
Hello. I wasn't able to reproduce this issue after trying different things. And I'm not sure what could cause that.
Have you tried reloading the scene or restarting Maya?
Maybe you can use ATOM to transfer the animation to a new reference.
Have you tried reloading the scene or restarting Maya?
Maybe you can use ATOM to transfer the animation to a new reference.
- Sat Apr 23, 2016 7:12 pm
- Forum: Malcolm Rig
- Topic: Malcolm 2.0 neck questions
- Replies: 2
- Views: 25681
Re: Malcolm 2.0 neck questions
There is an attribute: malcolm_v200:ctlPlacement.neckThicken or you can just grab the joints malcolm_v200:jntNeck1 malcolm_v200:jntNeck2 Hi, I have two questions: #1 - is it possible to scale Malcolm's neck without scaling the head, using the given animation controls? #2 - what does "Neck Tuck Point...
- Fri Mar 11, 2016 1:03 pm
- Forum: Malcolm Rig
- Topic: Malcolm 2.0 batch render
- Replies: 3
- Views: 28638
Re: Malcolm 2.0 batch render
In the Reference Editor, select the reference and then use the menu to "Import Objects from Reference" or something like that.
That will break the link between the reference file and sometimes may help problems like this.
That will break the link between the reference file and sometimes may help problems like this.
- Wed Mar 09, 2016 4:33 pm
- Forum: Malcolm Rig
- Topic: Malcolm 2.0 batch render
- Replies: 3
- Views: 28638
Re: Malcolm 2.0 batch render
Regarding that script, of course you'd need to change the namespace to ex: malcolm_v200:
I don't know about the batch script issue. Have you tried importing the reference before rendering?
I don't know about the batch script issue. Have you tried importing the reference before rendering?
- Fri Mar 04, 2016 10:46 pm
- Forum: Malcolm Rig
- Topic: Problem with malcolm and body rotation
- Replies: 1
- Views: 23030
Re: Problem with malcolm and body rotation
Aren't the legs in IK? Not sure how Euler filter would help.
Is the knee poleVector far enough away from the knee?
Is the knee poleVector far enough away from the knee?
- Thu Feb 25, 2016 1:40 pm
- Forum: Malcolm Rig
- Topic: Malcolm lag
- Replies: 1
- Views: 23324
Re: Malcolm lag
You should be referencing him in, not importing him. Also, are you using Maya's Motion Trail? If you ever use it in a scene, it will make your graph editor very slow when using a complex rig. you have to restart maya to get the speed back. Instead of MotionTrails use one of these: http://www.creativ...
- Sat Feb 20, 2016 1:28 am
- Forum: Malcolm Rig
- Topic: Eye control broken in maya 2016
- Replies: 1
- Views: 23452
Re: Eye control broken in maya 2016
If you're referring to the eye aim controls, those aren't on by default.
See
https://youtu.be/h3YKuj6qjAM?t=47m35s
See
https://youtu.be/h3YKuj6qjAM?t=47m35s
- Tue Feb 16, 2016 2:17 am
- Forum: AnimSchool Picker
- Topic: Linux
- Replies: 22
- Views: 99205
Re: Linux
Sorry no. It is a recent platform for us, so we began with the 2015.
- Fri Feb 12, 2016 5:28 pm
- Forum: Malcolm Rig
- Topic: Malcolm Clothes doesn't follow the body anymore
- Replies: 2
- Views: 26144
Re: Malcolm Clothes doesn't follow the body anymore
Select the shirt and see the operators for it. The tweak, the skinCluster, the blendshape. Turn each one off in turn (set envelope to 0) and see which one fixes the problem. Let me know which it is.
- Fri Feb 12, 2016 5:25 pm
- Forum: Malcolm Rig
- Topic: Help with teeth!
- Replies: 1
- Views: 22637
Re: Help with teeth!
Rather than doing this in your animation scene, it would be better to open the malcolm rig file and save it with a different name. Find the bind joints for the teeth. Delete the old teeth geo and bind your new teeth to those same joints. If the bindPose gives you any trouble, just select the bindPos...
- Wed Feb 10, 2016 1:19 am
- Forum: AnimSchool Picker
- Topic: Maya 2016 version
- Replies: 36
- Views: 186897
Re: Maya 2016 version
Ok great!
- Wed Feb 10, 2016 1:18 am
- Forum: Malcolm Rig
- Topic: Render issues Malcolm 2.0
- Replies: 3
- Views: 28427
- Wed Feb 10, 2016 1:18 am
- Forum: Malcolm Rig
- Topic: eye corner problems.
- Replies: 4
- Views: 32260
Re: eye corner problems.
Another solution to that. After hitting 3, use the pageUp button once or twice.
- Fri Feb 05, 2016 1:04 am
- Forum: Malcolm Rig
- Topic: Render issues Malcolm 2.0
- Replies: 3
- Views: 28427
Re: Render issues Malcolm 2.0
You can adjust the lighting of the scene or his shaders to your liking. Regarding the pants - it is a poly smooth issue. It is not recommended to use the Maya renderer - it can't render dynamically smooth polygons, like with Smooth Preview. Use Mental Ray or another renderer like vray, arnold, redsh...
- Mon Jan 18, 2016 11:22 pm
- Forum: Malcolm Mods and Animations
- Topic: Smoothing Malcolm's mesh with the Picker
- Replies: 4
- Views: 34825
Re: Smoothing Malcolm's mesh with the Picker
In the picker, hit the AllGeo button, then hit "3" on your keyboard for smooth preview.
najatuw4646 wrote:there a fast way to smooth or unsmooth the whole character for an entire scene?
เล่นคาสิโนออนไลน์
- Sat Jan 16, 2016 12:18 am
- Forum: Malcolm Rig
- Topic: Can I use Malcom for my schoolwork?
- Replies: 1
- Views: 23289
Re: Can I use Malcom for my schoolwork?
Yes you can if you follow the Terms of Use on the download page.
piplupcola wrote:Hello,
I am a student at Singapore Polytechnic in Singapore and I'm studying character animation now.
I would like to know if i can use Malcolm for my school homework and assignments? Thanks!
- Fri Jan 08, 2016 6:30 pm
- Forum: Malcolm Rig
- Topic: Malcolm 2.0 Clothing Issues!
- Replies: 3
- Views: 29440
Re: Malcolm 2.0 Clothing Issues!
This is now fixed. Please re-download and simply replace the reference file. Ignore the picker buttons for the athlete shirt (they are for another shirt only). Having some problems with Malcolm 2.0! I reference him in and load the picker to change his clothes! After selecting my desired outfit I sta...
- Tue Jan 05, 2016 11:16 pm
- Forum: Malcolm Rig
- Topic: Playblast problem
- Replies: 1
- Views: 21874
Re: Playblast problem
I don't know - I haven't heard of that before.
- Wed Dec 23, 2015 1:11 am
- Forum: Malcolm Rig
- Topic: Malcolm 2.0 Clothing Issues!
- Replies: 3
- Views: 29440
Re: Malcolm 2.0 Clothing Issues!
Thanks for reporting that! It looks like there is a bug with his Athlete shirt shapes and shaper controls. We will fix that. You could make a new blendshape to fix it in the meantime. Having some problems with Malcolm 2.0! I reference him in and load the picker to change his clothes! After selecting...
- Wed Dec 23, 2015 1:01 am
- Forum: AnimSchool Picker
- Topic: Download and Installation Issues
- Replies: 56
- Views: 2674286
Re: Download and Installation Issues
Looks like you forgot a forward slash after "scripts".
bunker_V wrote:Hi, i am using Maya 2013 64bit for windows 7.
It looks like maya can't find the path to the plug in. I think i tried everything, activating it with the plug-in manager,
but the same warning appears.
any idea?
thanks, in advance
- Tue Dec 15, 2015 2:59 am
- Forum: Malcolm Rig
- Topic: scientist malcolm 2.0 has no smock and gloves (maya2014x64)
- Replies: 3
- Views: 31251
Re: scientist malcolm 2.0 has no smock and gloves (maya2014x
Hello. Those are for the students and crowdfunding backers only. (described in the video and shown on the download page).
- Sat Dec 12, 2015 1:37 pm
- Forum: Malcolm Rig
- Topic: Malcolm Rig 2.0 - Shader problem in Maya 2016
- Replies: 7
- Views: 43332
Re: Malcolm Rig 2.0 - Shader problem in Maya 2016
That's great to know, thanks. Regarding the performance problem, naturally that's because the file contains dozens of clothes and hair options. I found the solution for my problem. Look what i did.. 1. I opened Malcolm v2 in Maya 2014 and i saved a .ma file. 2. I opened the saved file in Maya 2016 a...