Question about pole vector for arms and feet

Discuss anything related to the Malcolm Rig here!
Post Reply
sunnista
Posts: 3
Joined: Wed May 15, 2013 9:59 pm

Question about pole vector for arms and feet

Post by sunnista » Wed May 15, 2013 10:05 pm

Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you

sunnista
Posts: 3
Joined: Wed May 15, 2013 9:59 pm

Re: Question about pole vector for arms and feet

Post by sunnista » Wed May 15, 2013 10:25 pm

meaning, do I have to key pole vector for knee whenever i move Ik feet ctl?

sunnista wrote:Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you

User avatar
admin
Site Admin
Posts: 468
Joined: Thu Jul 21, 2011 12:51 pm

Re: Question about pole vector for arms and feet

Post by admin » Wed May 15, 2013 10:58 pm

Hi! Welcome.

There are Picker buttons near the Pole Vectors. The "h" one makes them follow the hips.

All this is explained in the videos at http://www.animschool.com
http://www.animschool.com/malcolmInfo.aspx

danny
Posts: 7
Joined: Mon Jul 21, 2014 6:04 am

Re: Question about pole vector for arms and feet

Post by danny » Thu Jul 24, 2014 10:13 am

I watched the vids on the rig and read this thread but I am using the malcolm rig with the animschool picker and to make the arm pole vectors, one has to select the body control and click 'b' in the animschoolpicker. I thought to make the leg pole vectors follow the hips instead of world, one has to select the hips control and click 'h' in the picker. I tried this with several controls labelled hips and clicked h, but leg pole vectors still remain in world space. Hopefully, someone who's worked with Malcolm rig can help me here. Appreciate it.

danny
Posts: 7
Joined: Mon Jul 21, 2014 6:04 am

Re: Question about pole vector for arms and feet

Post by danny » Thu Jul 24, 2014 11:45 am

figured it out. the leg vectors were also linked to the body control, not the hip control. I do have one question though, I will be moving the whole character around a lot in the scene. And even though the arm and leg pole vectors can be made to follow the body, what about tiny-square controls like LegPoleVactorRotRT and LegPoleVactorRotRT which are being left behind. Do they do anything? I don't want to be in an awkward situation later by ignoring these.

User avatar
admin
Site Admin
Posts: 468
Joined: Thu Jul 21, 2011 12:51 pm

Re: Question about pole vector for arms and feet

Post by admin » Fri Jul 25, 2014 3:59 pm

Those Rotation pole vectors aren't really used anymore (after that snapping was implemented), so you can ignore them.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests