It is currently Sun Oct 22, 2017 3:15 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Wed May 15, 2013 10:05 pm 
Offline

Joined: Wed May 15, 2013 9:59 pm
Posts: 3
Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you


Top
 Profile  
 
PostPosted: Wed May 15, 2013 10:25 pm 
Offline

Joined: Wed May 15, 2013 9:59 pm
Posts: 3
meaning, do I have to key pole vector for knee whenever i move Ik feet ctl?


sunnista wrote:
Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you


Top
 Profile  
 
PostPosted: Wed May 15, 2013 10:58 pm 
Offline
Site Admin
User avatar

Joined: Thu Jul 21, 2011 12:51 pm
Posts: 426
Hi! Welcome.

There are Picker buttons near the Pole Vectors. The "h" one makes them follow the hips.

All this is explained in the videos at http://www.animschool.com
http://www.animschool.com/malcolmInfo.aspx


Top
 Profile  
 
PostPosted: Thu Jul 24, 2014 10:13 am 
Offline

Joined: Mon Jul 21, 2014 6:04 am
Posts: 7
I watched the vids on the rig and read this thread but I am using the malcolm rig with the animschool picker and to make the arm pole vectors, one has to select the body control and click 'b' in the animschoolpicker. I thought to make the leg pole vectors follow the hips instead of world, one has to select the hips control and click 'h' in the picker. I tried this with several controls labelled hips and clicked h, but leg pole vectors still remain in world space. Hopefully, someone who's worked with Malcolm rig can help me here. Appreciate it.


Top
 Profile  
 
PostPosted: Thu Jul 24, 2014 11:45 am 
Offline

Joined: Mon Jul 21, 2014 6:04 am
Posts: 7
figured it out. the leg vectors were also linked to the body control, not the hip control. I do have one question though, I will be moving the whole character around a lot in the scene. And even though the arm and leg pole vectors can be made to follow the body, what about tiny-square controls like LegPoleVactorRotRT and LegPoleVactorRotRT which are being left behind. Do they do anything? I don't want to be in an awkward situation later by ignoring these.


Top
 Profile  
 
PostPosted: Fri Jul 25, 2014 3:59 pm 
Offline
Site Admin
User avatar

Joined: Thu Jul 21, 2011 12:51 pm
Posts: 426
Those Rotation pole vectors aren't really used anymore (after that snapping was implemented), so you can ignore them.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group