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Question about pole vector for arms and feet

Posted: Wed May 15, 2013 10:05 pm
by sunnista
Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you

Re: Question about pole vector for arms and feet

Posted: Wed May 15, 2013 10:25 pm
by sunnista
meaning, do I have to key pole vector for knee whenever i move Ik feet ctl?

sunnista wrote:Hello,
I am new to Malcom Rig and I have a question about pole vector.

When I move around IK feet, Pole vector for knee does not follow.
I think pole vector for knee usually constraint to body ctl?

or is there any other way to make pole vector for knee follows feet when I move IK feet?

Thank you

Re: Question about pole vector for arms and feet

Posted: Wed May 15, 2013 10:58 pm
by admin
Hi! Welcome.

There are Picker buttons near the Pole Vectors. The "h" one makes them follow the hips.

All this is explained in the videos at http://www.animschool.com
http://www.animschool.com/malcolmInfo.aspx

Re: Question about pole vector for arms and feet

Posted: Thu Jul 24, 2014 10:13 am
by danny
I watched the vids on the rig and read this thread but I am using the malcolm rig with the animschool picker and to make the arm pole vectors, one has to select the body control and click 'b' in the animschoolpicker. I thought to make the leg pole vectors follow the hips instead of world, one has to select the hips control and click 'h' in the picker. I tried this with several controls labelled hips and clicked h, but leg pole vectors still remain in world space. Hopefully, someone who's worked with Malcolm rig can help me here. Appreciate it.

Re: Question about pole vector for arms and feet

Posted: Thu Jul 24, 2014 11:45 am
by danny
figured it out. the leg vectors were also linked to the body control, not the hip control. I do have one question though, I will be moving the whole character around a lot in the scene. And even though the arm and leg pole vectors can be made to follow the body, what about tiny-square controls like LegPoleVactorRotRT and LegPoleVactorRotRT which are being left behind. Do they do anything? I don't want to be in an awkward situation later by ignoring these.

Re: Question about pole vector for arms and feet

Posted: Fri Jul 25, 2014 3:59 pm
by admin
Those Rotation pole vectors aren't really used anymore (after that snapping was implemented), so you can ignore them.