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Breaking malcolm rig with Maya ATOM.

Posted: Wed Mar 04, 2015 5:23 pm
by krzysiekkcn
Hi!,
First of all, tahnk you for providing such a great character rig.

During animating, I needed to cut whole scene into few small shots. I thought the best way to copy just keys would be maya ATOM - but unfortunately after import into new scene, I saw some strange hair deformations. I'm attaching print screen (after reseting all controls using AnimSchool Picker).

Did you meet this problem before? I'd like to not animate it over and over again - but just to fix this issue.

I tried to reload reference, importing ATOM keys into new scene.
malcolm_rig.png
maya print screen
Best regards, hope you'll be able to help me.

Re: Breaking malcolm rig with Maya ATOM.

Posted: Fri Mar 06, 2015 5:39 pm
by admin
I haven't seen that before, no.
You could try using dkanim instead.
Or, in another maya, reference a fresh Malcolm.
Then look at the joints around his sideburns and see if you can correct the rotation or scale values.
for example: malcolm_v200:jntSideburnRt

Re: Breaking malcolm rig with Maya ATOM.

Posted: Fri Mar 06, 2015 6:34 pm
by krzysiekkcn
Here is ATOM file that causing issue. Not only this one, but maybe when you will try to import it, you will see where and maybe how to fix it.
https://www.dropbox.com/s/fl9zzp0vt58xqj6/u3.atom?dl=0


Selected hierarchy you will find in the first post.

Re: Breaking malcolm rig with Maya ATOM.

Posted: Sun Mar 15, 2015 8:14 am
by krzysiekkcn
Hi,
Any Ideas? I do not get what importing maya atoms did to rig. I tried to search for a bone that maybe is flipped but nothing found yet.