Breaking malcolm rig with Maya ATOM.

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krzysiekkcn
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Joined:Wed Mar 04, 2015 5:04 pm
Breaking malcolm rig with Maya ATOM.

Post by krzysiekkcn » Wed Mar 04, 2015 5:23 pm

Hi!,
First of all, tahnk you for providing such a great character rig.

During animating, I needed to cut whole scene into few small shots. I thought the best way to copy just keys would be maya ATOM - but unfortunately after import into new scene, I saw some strange hair deformations. I'm attaching print screen (after reseting all controls using AnimSchool Picker).

Did you meet this problem before? I'd like to not animate it over and over again - but just to fix this issue.

I tried to reload reference, importing ATOM keys into new scene.
malcolm_rig.png
maya print screen
Best regards, hope you'll be able to help me.

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admin
Site Admin
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Joined:Thu Jul 21, 2011 12:51 pm

Re: Breaking malcolm rig with Maya ATOM.

Post by admin » Fri Mar 06, 2015 5:39 pm

I haven't seen that before, no.
You could try using dkanim instead.
Or, in another maya, reference a fresh Malcolm.
Then look at the joints around his sideburns and see if you can correct the rotation or scale values.
for example: malcolm_v200:jntSideburnRt

krzysiekkcn
Posts:3
Joined:Wed Mar 04, 2015 5:04 pm

Re: Breaking malcolm rig with Maya ATOM.

Post by krzysiekkcn » Fri Mar 06, 2015 6:34 pm

Here is ATOM file that causing issue. Not only this one, but maybe when you will try to import it, you will see where and maybe how to fix it.
https://www.dropbox.com/s/fl9zzp0vt58xqj6/u3.atom?dl=0


Selected hierarchy you will find in the first post.

krzysiekkcn
Posts:3
Joined:Wed Mar 04, 2015 5:04 pm

Re: Breaking malcolm rig with Maya ATOM.

Post by krzysiekkcn » Sun Mar 15, 2015 8:14 am

Hi,
Any Ideas? I do not get what importing maya atoms did to rig. I tried to search for a bone that maybe is flipped but nothing found yet.

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