Help with teeth!

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hilby
Posts: 2
Joined: Fri Feb 12, 2016 6:11 am

Help with teeth!

Post by hilby » Fri Feb 12, 2016 6:18 am

Hello Everyone! At my workplace we are slowly making the jump from 3dsmax to Maya, so I'm definitely a novice at maya! Can anyone tell me how I would go about attaching 2 new sets of teeth to the old "mouth-guards" that malcolm has now? I've resorted to using an old parent constraint and hiding the mouthguards but skinning them properly with bind skin throws out the error "Skin on malcolm_v200:jntTeethBtCt was bound at a different pose. Go to the bindPose to attach new skins." Can anyone help a newbie out please? :D Thanks in advance!

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admin
Site Admin
Posts: 457
Joined: Thu Jul 21, 2011 12:51 pm

Re: Help with teeth!

Post by admin » Fri Feb 12, 2016 5:25 pm

Rather than doing this in your animation scene, it would be better to open the malcolm rig file and save it with a different name.
Find the bind joints for the teeth. Delete the old teeth geo and bind your new teeth to those same joints.
If the bindPose gives you any trouble, just select the bindPose and delete it.

Then reference in your new version of Malcolm to your shot. (or just update the reference, if you use the same name)

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