Problem with malcolm and body rotation

Discuss anything related to the Malcolm Rig here!
Post Reply
Posts: 2
Joined: Fri Feb 12, 2016 6:11 am

Problem with malcolm and body rotation

Post by hilby » Thu Mar 03, 2016 5:25 am

Hi everyone! As awesome as the Malcolm rig is we have encountered a problem, there's probably a switch on the rig to fix it but it's driving us crazy! Basically we have the character walking around a corner in a short 4 second animation at 25fps. after the character has walked around the corner, whenever we rotate the hips the rotation goes crazy and it happens on some other joints too, like it's doing a full rotation for it to get to the correct position. The annoying thing is when we apply a trusty Euler filter in the graph editor the rotation clears up. We could just apply the filter every time we rotate but it seems a little unnecessary :evil: Any help would be very very appreciated! Thank-you very much!

User avatar
Site Admin
Posts: 468
Joined: Thu Jul 21, 2011 12:51 pm

Re: Problem with malcolm and body rotation

Post by admin » Fri Mar 04, 2016 10:46 pm

Aren't the legs in IK? Not sure how Euler filter would help.
Is the knee poleVector far enough away from the knee?

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests