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Problem with malcolm and body rotation
Hi everyone! As awesome as the Malcolm rig is we have encountered a problem, there's probably a switch on the rig to fix it but it's driving us crazy! Basically we have the character walking around a corner in a short 4 second animation at 25fps. after the character has walked around the corner, whenever we rotate the hips the rotation goes crazy and it happens on some other joints too, like it's doing a full rotation for it to get to the correct position. The annoying thing is when we apply a trusty Euler filter in the graph editor the rotation clears up. We could just apply the filter every time we rotate but it seems a little unnecessary
Any help would be very very appreciated! Thank-you very much!
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Re: Problem with malcolm and body rotation
Aren't the legs in IK? Not sure how Euler filter would help.
Is the knee poleVector far enough away from the knee?
Is the knee poleVector far enough away from the knee?
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