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AnimPicker doesn't link with Malcolm

Posted: Wed Sep 05, 2018 9:57 am
by 0Sullivan
Hi there,
I see there are many topics related with the Picker, but none of them solved my issue.
I am using Maya 2017 in Mac with the AnimSchoolPicker successfully working with other characters.
Open Maya
File > Set project
File > Open Malcolm_v200.ma
File > Create reference
Open Malcolm_v200 pickers from the AnimSchoolPicker
I can't select anything in the Picker.
I have tried to change the namespace to 'malcolm' as it's shown in the Outliner.
I have tried to move all the malcolm files into my scene folder and out from it.

What else can I try?

Thanks

Re: AnimPicker doesn't link with Malcolm

Posted: Wed Sep 05, 2018 2:31 pm
by admin
You need to reference the character rig in not open it. Then you'll have the namespace to hook it up to.

Re: AnimPicker doesn't link with Malcolm

Posted: Thu Sep 06, 2018 6:32 am
by 0Sullivan
Thank you, it worked!

Now, the rig looks very pale. Seems like there is only the default maya renders available. Not Arnold or Mental ray... Why is that happening? How can I get a good render for him?

Also the software crash with this message "File contains unknown nodes or data. To preserve this information, the current file type can not be changed"

Thanks

Re: AnimPicker doesn't link with Malcolm

Posted: Thu Sep 06, 2018 7:52 am
by 0Sullivan
I think I found the problem. When I pulled out the mesh from the groups I was able to render it with Mental Ray. So I checked the Malcolm rig and found layerLocatorShapes under attribute editor when clicked on main Malcolm in the outliner, there is a Drawing Override Options tab where I unchecked the "Enable Overrides" box and that seems to fix the problem.
Still not happy with it. The shaders of the clothes are all reflective.
Screen Shot 2018-09-06 at 12.54.11 PM.png
Does anyone know how to solve it?

Re: AnimPicker doesn't link with Malcolm

Posted: Wed Sep 19, 2018 3:55 pm
by admin
He is not set up for rendering and top of that he was released in the transition from Maya using MentalRay to Arnold, so you need to apply your own shaders are you like.