[Q] Recommended non destructive way to modify face/body shape?
Posted: Thu Oct 10, 2019 12:23 pm
heyo so I've been trying to modify the rig to look more like this guy show on the main Malcolm page:
link to page
initially tried just moving and scaling existing face/arm/shoulder controllers, however while some work alright others scale really strange and not uniform and even ones that work seem to break later in animation.
is there a better way of modifying the overall body/face look for Malcolm in the least destructive way?
or is it a case of unbinding the mesh scaling to size then copy skin weights?
initially tried just moving and scaling existing face/arm/shoulder controllers, however while some work alright others scale really strange and not uniform and even ones that work seem to break later in animation.
is there a better way of modifying the overall body/face look for Malcolm in the least destructive way?
or is it a case of unbinding the mesh scaling to size then copy skin weights?