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 Post subject: About his brow...
PostPosted: Sun Jan 15, 2012 7:56 am 
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Joined: Mon Nov 14, 2011 5:24 am
Posts: 3
I am Chinese,My English is not good enough.I want to know why does his brow look strange when I scale the rig.


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Last edited by PoZ on Thu Feb 09, 2012 8:52 am, edited 1 time in total.
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 Post subject: Re: About his brow...
PostPosted: Mon Jan 16, 2012 11:18 am 
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Joined: Thu Jul 21, 2011 12:51 pm
Posts: 453
Hi. It's a rig error. We'll look into fixing that for the next version.

Sorry!
Dave


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 Post subject: Re: About his brow...
PostPosted: Thu Jan 19, 2012 3:09 am 
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Joined: Mon Nov 14, 2011 5:24 am
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admin wrote:
Hi. It's a rig error. We'll look into fixing that for the next version.

Sorry!
Dave


Thank you very much...but it is really a awesome rig.


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 Post subject: Re: About his brow...
PostPosted: Fri Jan 20, 2012 1:59 pm 
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Joined: Mon Oct 24, 2011 10:18 pm
Posts: 6
The brows are attached via Wrap deformer. If you want a quick fix, you can duplicate the brow geo, hide the originals, scale both the new brows and the rig at the same time, then re-apply a wrap deformer to the brows. Voila!


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 Post subject: Re: About his brow...
PostPosted: Thu Feb 09, 2012 8:47 am 
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Joined: Mon Nov 14, 2011 5:24 am
Posts: 3
DanieltheAnimator wrote:
The brows are attached via Wrap deformer. If you want a quick fix, you can duplicate the brow geo, hide the originals, scale both the new brows and the rig at the same time, then re-apply a wrap deformer to the brows. Voila!

Thank you,guy.it works....very nice. :D


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 Post subject: Re: About his brow...
PostPosted: Fri May 10, 2013 2:13 pm 
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Joined: Fri May 10, 2013 2:11 pm
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I'm still getting the same error when scaling the rig with malcolm_v109. Are other people still getting the same results?


Last edited by bigbird on Fri May 10, 2013 2:53 pm, edited 1 time in total.

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 Post subject: Re: About his brow...
PostPosted: Fri May 10, 2013 2:51 pm 
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Joined: Thu Jul 21, 2011 12:51 pm
Posts: 453
We did not address that issue, but probably will in the next version.

You can try changing the wrap deformer attributes.

Or recreate the wrap deformer.


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