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PostPosted: Sun Nov 06, 2011 10:49 pm 
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Joined: Fri Oct 28, 2011 2:46 pm
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When at specific translate values in space, certain rotation values cause Malcolm's wrist to explode into a bubble. It doesn't blend in and out of it; it just pops to that extreme when it hits certain values. Any suggestions?
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PostPosted: Mon Nov 07, 2011 1:00 pm 
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Joined: Thu Jul 21, 2011 12:51 pm
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Hi! The way I'm handling shape corrections in Maya is... not always optimal. There isn't a fix ctl for that area, I think.

I think the best solution for now is to select grp1ArmWristReverseLf and rotate it in Y a little. Should fix it. Key it back to 0 when it's away from that pose.

In the future, we should add an official control for that.

Thanks!
Dave Gallagher

joshSobel89 wrote:
When at specific translate values in space, certain rotation values cause Malcolm's wrist to explode into a bubble. It doesn't blend in and out of it; it just pops to that extreme when it hits certain values. Any suggestions?
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