Wrap Deformet on the Face

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SarpSerter
Posts: 3
Joined: Sun Feb 10, 2013 11:38 am

Wrap Deformet on the Face

Post by SarpSerter » Sun Mar 03, 2013 1:15 am

Hey everyone!

I recently started using malcolm rig and i am loving it! But i have a problem. I made a mask for malcolm and wrap deformed to his face in view port everything is working fine! All the face controllers effecting the mask just the way i want them to but when i render the face is missing. I went back and did my steps it happens when i wrap deform the face to the mask. When i render i see a floating mask eyes and the teeth face is completely invisible. Which wasn't right before i wrap deformed it.

I really need help!

Thanks and keep up the good work!

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admin
Site Admin
Posts: 457
Joined: Thu Jul 21, 2011 12:51 pm

Re: Wrap Deformet on the Face

Post by admin » Fri Dec 06, 2013 3:33 pm

For some absurd reason, Maya hides the object from rendering when a wrap deformer is applied to it.

Just turn back on the render visibility in the Attribute Editor.

example: (I may not have the object name correct)
setAttr "malcolm:geoHeadShape.primaryVisibility" 1;

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