|Wrap Deformet on the Face
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|Author:||SarpSerter [ Sun Mar 03, 2013 1:15 am ]|
|Post subject:||Wrap Deformet on the Face|
I recently started using malcolm rig and i am loving it! But i have a problem. I made a mask for malcolm and wrap deformed to his face in view port everything is working fine! All the face controllers effecting the mask just the way i want them to but when i render the face is missing. I went back and did my steps it happens when i wrap deform the face to the mask. When i render i see a floating mask eyes and the teeth face is completely invisible. Which wasn't right before i wrap deformed it.
I really need help!
Thanks and keep up the good work!
|Author:||admin [ Fri Dec 06, 2013 3:33 pm ]|
|Post subject:||Re: Wrap Deformet on the Face|
For some absurd reason, Maya hides the object from rendering when a wrap deformer is applied to it.
Just turn back on the render visibility in the Attribute Editor.
example: (I may not have the object name correct)
setAttr "malcolm:geoHeadShape.primaryVisibility" 1;
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