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PostPosted: Thu May 16, 2013 5:45 pm 
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Has anyone had any success adding things to the Malcolm rig? I'm trying to attach a beard to him and still have control over the the rig to where it deforms properly but its just not working. Any suggestions?


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PostPosted: Thu May 16, 2013 10:03 pm 
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On Maya? The best way is to use a wrap deformer.

Only downside is when you smooth the rig, it explodes. You have to hide the geometry and make a new one for the different smooth level.

Or don't use the polysmoothing feature and instead render with Mental Ray.


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PostPosted: Wed Jul 03, 2013 5:03 am 
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I also said as above the best way is to use a Wrap Deformer.
You have to hide the geometry and make a new one for the different smooth level.


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PostPosted: Sat Aug 17, 2013 9:19 am 
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When I hide the geometry and try to create a new one, it says my mesh isn't a nurb surface or something like that. Also, is there a way I can select the geometry of the character without going to the outliner? Thanks guys!


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PostPosted: Tue Dec 03, 2013 3:35 am 
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No, even I am trying since long to add things to Malcolm rig but I am not able too, if anyone is done with it does share the steps.
karinherzog.com


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PostPosted: Thu Dec 05, 2013 6:19 pm 
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Benjamin, have you tried a wrap deformer?

Question above: you can select the geo by turning off the layer's Reference setting.


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