Hi! There is no IK for the fingers.
It is not very common to need ik on fingers. You can always make an ik chain and constrain the finger fk controls to it.
Search found 507 matches
- Wed Nov 21, 2012 12:17 pm
- Forum: Malcolm Rig
- Topic: Ik finger
- Replies: 1
- Views: 20904
- Mon Nov 05, 2012 2:36 pm
- Forum: Malcolm Rig
- Topic: Controllers won't work properly
- Replies: 5
- Views: 31006
Re: Controllers won't work properly
Ok, great!
- Mon Nov 05, 2012 2:35 pm
- Forum: Malcolm Rig
- Topic: Unable to key the switch between world/local on the IK arms.
- Replies: 5
- Views: 32472
Re: Unable to key the switch between world/local on the IK a
Watch the videos on youtube. There are picker buttons to switch the space of the ik hands, feet and pole vectors.kevsan wrote:Hi, I have the same problem.. and I cant find the worldspace switch in the heirarchy, can you help me out.. thanks
http://www.youtube.com/watch?v=H_eUmblVhKA&feature=plcp
- Sat Nov 03, 2012 1:45 pm
- Forum: Malcolm Rig
- Topic: Controllers won't work properly
- Replies: 5
- Views: 31006
Re: Controllers won't work properly
Hi. Did you try restarting Maya?
Maybe send a screenshot of exactly what you're seeing.
Maybe send a screenshot of exactly what you're seeing.
- Thu Sep 06, 2012 10:59 am
- Forum: Malcolm Mods and Animations
- Topic: How do I create another abxPicker for a Malcolm Female?
- Replies: 2
- Views: 28857
Re: How do I create another abxPicker for a Malcolm Female?
BabyLion, just duplicate the PKR node in the outliner. Rename it so the prefix (the part like malcolm:Main_PIKR) has the same name as the other character. For example "FemaleMalcolm:Main_PIKR" When you reopen abxPicker, it will have 2 tabs. You can switch between the characters then. We didn't make ...
- Fri Aug 24, 2012 1:47 pm
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
- Wed Jul 25, 2012 9:07 pm
- Forum: Malcolm Rig
- Topic: Malcolm Rig lagging scene.
- Replies: 3
- Views: 25878
Re: Malcolm Rig lagging scene.
Ah, great to hear. Question, are you on a PC or Mac?
Dave G
Dave G
- Wed Jul 25, 2012 2:27 pm
- Forum: Malcolm Rig
- Topic: Malcolm Rig lagging scene.
- Replies: 3
- Views: 25878
Re: Malcolm Rig lagging scene.
Hi. That definitely shouldn't be-- Malcolm is light rig. Can you send us the scene? I'd like to check it out. Worst case, you save out the animation (using something like dkanim) and get a fresh reference. Import the animation onto the new reference. That should leave behind whatever is ailing you. ...
- Fri Jun 22, 2012 9:39 pm
- Forum: Malcolm Rig
- Topic: Picker button labels
- Replies: 4
- Views: 27797
Re: Picker button labels
There are two versions of abxPicker provided in the download. It looks like you are using the one for Maya2009. Use the one for Maya 2011/12.
That should fix it.
Dave G
That should fix it.
Dave G
- Wed Jun 13, 2012 11:24 pm
- Forum: Malcolm Mods and Animations
- Topic: Modifying Malcolm's texture maps?
- Replies: 2
- Views: 26095
Re: Modifying Malcolm's texture maps?
I think the geometry is on a layer. Just turn the layer to normal display.
- Sat Jun 09, 2012 1:08 pm
- Forum: Malcolm Rig
- Topic: main control keying problem
- Replies: 1
- Views: 19124
Re: main control keying problem
Hi. I'm not understanding your problem.
- Tue Jun 05, 2012 11:12 pm
- Forum: Malcolm Mods and Animations
- Topic: Malcolm Mods
- Replies: 10
- Views: 59137
Re: Malcolm Mods
That script just *finds* what joints are in the skin cluster. You can skin your new object to those same joints.
Here is another, better workflow I think (shown on another character, but it should work for Malcolm):
I have NOT tried this.
Here is another, better workflow I think (shown on another character, but it should work for Malcolm):
I have NOT tried this.
- Sat Jun 02, 2012 10:19 am
- Forum: Malcolm Mods and Animations
- Topic: Female Malcolm IK arms
- Replies: 4
- Views: 32672
Re: Female Malcolm IK arms
Watch the videos on the download page. There are ik controllers with an "ik" attribute for switching. There are also snapping buttons and space switching.
- Sat Jun 02, 2012 10:17 am
- Forum: Malcolm Rig
- Topic: AH! No ABXPICKER!
- Replies: 4
- Views: 27133
Re: AH! No ABXPICKER!
Whatever or wherever you'd like. The important thing is that the image isn't there.
- Sat Jun 02, 2012 10:14 am
- Forum: Malcolm Rig
- Topic: Several characters on the same scene
- Replies: 1
- Views: 20722
Re: Several characters on the same scene
Click on the character name at the top of abxPicker. A menu will drop down with the different character names!
- Fri Jun 01, 2012 9:50 am
- Forum: Malcolm Rig
- Topic: AH! No ABXPICKER!
- Replies: 4
- Views: 27133
Re: AH! No ABXPICKER!
abxPicker backgrounds don't work on Mac (it literally draws over the buttons). You have to remove/rename the image.
abxPicker is 3rd party software. In a few months, we will have a fix for this.
abxPicker is 3rd party software. In a few months, we will have a fix for this.
- Mon May 21, 2012 11:16 am
- Forum: Malcolm Mods and Animations
- Topic: Female Malcolm - Scaling
- Replies: 2
- Views: 28365
Re: Female Malcolm - Scaling
Hello! That is a user mod; we don't support it. (All our rigs are made to be scalable). You can post something here and the author of the rig mod may fix it.
viewforum.php?f=5
The author of the mod is Josh Sobel
viewforum.php?f=5
The author of the mod is Josh Sobel
- Mon May 21, 2012 10:03 am
- Forum: REGISTRATION
- Topic: Please Post Immediately After Registering
- Replies: 0
- Views: 70969
Please Post Immediately After Registering
In order to fight the army of spam terrorists, we delete all accounts who don't successfully post at least one time. To stay a member of the AnimSchool forums, you have to successfully post at least once, immediately after registering. This allows us to see if you are a legitimate member of the comm...
- Sun May 20, 2012 3:15 pm
- Forum: Malcolm Mods and Animations
- Topic: Female Malcom Rig
- Replies: 6
- Views: 40526
Re: Female Malcom Rig
Hi! rename the picker to the EXACT SAME PREFIX as your female malcolm. malcolmFemale:Main_PIKR (the reason it is not allowing you to name it to anything else it because there is no namespace in the scene of those other things you were typing.) Regarding the rendering issue: select the head hit ctl-A...
- Tue May 15, 2012 9:34 am
- Forum: Malcolm Mods and Animations
- Topic: Why was my account deleted?
- Replies: 0
- Views: 46348
Why was my account deleted?
In order to fight the army of spam terrorists, we delete all accounts who don't successfully post at least one time. To stay a member of the AnimSchool forums, you have to successfully post at least once. This allows us to see if you are a legitimate member of the community or an accursed spammer. I...
- Tue May 15, 2012 9:33 am
- Forum: Malcolm Rig
- Topic: Why was my account deleted?
- Replies: 2
- Views: 56331
Why was my account deleted?
In order to fight the army of spam terrorists, we delete all accounts who don't successfully post at least one time. To stay a member of the AnimSchool forums, you have to successfully post at least once. This allows us to see if you are a legitimate member of the community or an accursed spammer. I...
- Sat May 12, 2012 4:04 pm
- Forum: Malcolm Mods and Animations
- Topic: Female Malcom Rig
- Replies: 6
- Views: 40526
Re: Female Malcom Rig
That seems to be the main question on these forums.
you can see the prefix in the outliner...
http://www.animschool.com/Uploads/mater ... lcolms.jpg
you can see the prefix in the outliner...
http://www.animschool.com/Uploads/mater ... lcolms.jpg
adamguindon wrote:Ok I feel stupid asking this but where do I look to find out the characters prefix name to make the picker name the same?
- Fri May 11, 2012 8:48 am
- Forum: Malcolm Mods and Animations
- Topic: Female Malcom Rig
- Replies: 6
- Views: 40526
Re: Female Malcom Rig
What is the namespace of your female malcolm? Make the picker prefix the same thing. I have downloaded the female malcom rig by referencing in the rig and importing in the picker file just like the malcom rig. The problem is when I go to rename the Main_PIKR file like on the malcom rig but I cant ge...
- Fri May 04, 2012 2:40 am
- Forum: Malcolm Rig
- Topic: IK/FK switch without picker
- Replies: 2
- Views: 24106
Re: IK/FK switch without picker
You can use the abxPicker with Maya2009 on PC. Just use the correct version of the two provided. Regarding the ik/fk switching, you don't need the buttons at all. Just use the attribute on the ik controls: ik. Dial it from 0 to 1. (the buttons are only needed for SNAPPING the one set of controls to ...
- Sun Apr 29, 2012 9:12 am
- Forum: Malcolm Rig
- Topic: Unable to key the switch between world/local on the IK arms.
- Replies: 5
- Views: 32472
Re: Unable to key the switch between world/local on the IK a
Those weren't designed to animate the switched space. You can key it if you need manually by selecting the ik part and going up in the heirarchy about 3 until you see the 2-3 contraints. Animate those. Hi Dave, I like Malcolm a lot! Very light on the system too. My problem is with switching the worl...
- Wed Apr 18, 2012 2:33 pm
- Forum: Malcolm Rig
- Topic: Problem with getting abxPicker to work even after renaming
- Replies: 1
- Views: 19966
Re: Problem with getting abxPicker to work even after renami
Make sure you rename it to the same name as Malcolm. Is your Malcolm named "Malcolm:" You may have preferences set to name references something specific. Hiya, I can't seem to get PIKR to work Ive followed all the instructions and the PIKR pops up fine but when I select any of the controls, I get an...
- Wed Apr 18, 2012 2:33 pm
- Forum: Malcolm Rig
- Topic: Rig very slow to open and causing PC to lock up
- Replies: 3
- Views: 25378
Re: Rig very slow to open and causing PC to lock up
Strange. Malcolm should always fun very fast. Try importing the reference. In Reference Editor>File>Import Objects From Reference. Hey everyone, I'm really enjoying using this rig. However I have noticed a problem and I'm not sure if anyone else has ran into the same issue. When I open my file to an...
- Mon Apr 16, 2012 9:40 am
- Forum: Malcolm Rig
- Topic: Parent Constrain hand to head?
- Replies: 16
- Views: 81957
Re: Parent Constrain hand to head?
Hi! You can manually key the constraints on this node: grp1ArmIkLf Hey guys! For those of you that use malcolm, I have a question. I love how you can use the w, b, or c buttons to constrain the IK handle to different parts of the rig, but is there anyway to animate that constraint switch? I have my ...
- Mon Apr 16, 2012 9:26 am
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
Irfan Farooq
Time Taken: 1 Day
Rig Used: Malcolm (Maya Version) AnimSchool
Time Taken: 1 Day
Rig Used: Malcolm (Maya Version) AnimSchool
- Fri Apr 13, 2012 6:49 pm
- Forum: Malcolm Rig
- Topic: Malcolm picker works but BG image sits on top solution???
- Replies: 3
- Views: 24936
Re: Malcolm picker works but BG image sits on top solution??
Ha! Well abxPicker is an off-the-shelf solution, so it is what it is. Stand by!
Dave
Dave
Gloor wrote:Oh I see. I got excited by your answer up to the point where you say few months ((
Let's hope its mega cool and worth the wait. ))
Thank you Dave
- Thu Apr 12, 2012 12:02 pm
- Forum: Malcolm Rig
- Topic: Malcolm picker works but BG image sits on top solution???
- Replies: 3
- Views: 24936
Re: Malcolm picker works but BG image sits on top solution??
Hello! This is a known problem on the Mac for the abxPicker. You have to use it without the BG image. We are, however, working on a really great fix for this! Will be a few months though. Hello guys, I've managed to get everything working on Lion but the background image was the last thing that didn...
- Fri Mar 23, 2012 12:34 pm
- Forum: Malcolm Rig
- Topic: Using two Malcolm's in the same scene picker problems
- Replies: 2
- Views: 25059
Re: Using two Malcolm's in the same scene picker problems
Hi. You want to name each of the pikr nodes to be like your malcolms' namespace.
Then you can switch between the characters like this:
Then you can switch between the characters like this:
- Fri Mar 23, 2012 12:26 pm
- Forum: Malcolm Rig
- Topic: Malcolm shoulder problem
- Replies: 1
- Views: 23355
Re: Malcolm shoulder problem
Hi. Rotate ctlArmUpTwistRt to fix it.
If that doesn't work, use ctlDirectArmUpTpRt.ry
If that doesn't work, use ctlDirectArmUpTpRt.ry
- Fri Mar 23, 2012 12:25 pm
- Forum: Malcolm Rig
- Topic: Parent Constrain hand to head?
- Replies: 16
- Views: 81957
Re: Parent Constrain hand to head?
You know about the w b c buttons? You can switch parent space.
Head space isn't an option but you could just reparent this node tgtArmIkChestLf to ctlHeadGimbal
then hit c
Head space isn't an option but you could just reparent this node tgtArmIkChestLf to ctlHeadGimbal
then hit c
- Mon Mar 19, 2012 10:38 am
- Forum: Malcolm Rig
- Topic: Does this work for Maya 2012???
- Replies: 4
- Views: 29185
Re: Does this work for Maya 2012???
True. But it is free with Malcolm.
- Wed Mar 14, 2012 12:19 pm
- Forum: Malcolm Mods and Animations
- Topic: Two Malcolm Acting Shot
- Replies: 2
- Views: 25676
Re: Two Malcolm Acting Shot
Nice Alaa! I like your rendering especially.
Nice child version of Malcolm!
Nice child version of Malcolm!
- Tue Mar 13, 2012 8:19 am
- Forum: Malcolm Mods and Animations
- Topic: Skinning a new mod
- Replies: 2
- Views: 26124
Re: Skinning a new mod
You can select any piece of skinned geometery and run this script to get the influences: string $skinClusterMesh[]; $skinClusterMesh = `ls -sl`; string $skinCluster = findRelatedSkinCluster($skinClusterMesh[0]); string $influence[] = `skinCluster -q -inf $skinCluster`; for($i = 0; $i < size($influen...
- Sat Mar 10, 2012 12:41 am
- Forum: Malcolm Mods and Animations
- Topic: Malcolm Mods
- Replies: 10
- Views: 59137
Re: Malcolm Mods
You can select any piece of skinned geometery and run this script to get the influences: string $skinClusterMesh[]; $skinClusterMesh = `ls -sl`; string $skinCluster = findRelatedSkinCluster($skinClusterMesh[0]); string $influence[] = `skinCluster -q -inf $skinCluster`; for($i = 0; $i < size($influen...
- Wed Mar 07, 2012 1:01 pm
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
Waqar Alam. Animated in 1 DAY!
- Fri Mar 02, 2012 4:04 pm
- Forum: Malcolm Rig
- Topic: Issue loading the picker
- Replies: 18
- Views: 77424
Re: Issue loading the picker
Apparently, on the Mac, if you have the picture showing, it hides the buttons. So you have to not use the picture BG. Hi guys---I know this has been beaten to death but I am completely stuck----I am running Maya 2012 student edition on Mac OSX Lion -----after having gone on a crazy search for the li...
- Wed Feb 22, 2012 11:36 am
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
NEW! To make a vimeo show up, click the vimeo button above when you make a post. That puts the tags into your post. You have to put just the vimeo ID number in between the vimeo tags.
- Wed Feb 22, 2012 12:16 am
- Forum: Malcolm Mods and Animations
- Topic: malcolm female rig doesnt render
- Replies: 9
- Views: 70685
Re: malcolm female rig doesnt render
I believe some of the objects have "primary rays" turned off in their render properties, for some reason. Try turning that on.
- Mon Feb 20, 2012 9:47 am
- Forum: Malcolm Mods and Animations
- Topic: Problem when I open female malcolm
- Replies: 10
- Views: 52845
Re: Problem when I open female malcolm
Hi. I opened your file and added the current 11secondclub wav file and it plays fine. I used Maya2011. I don't see what the problem could be.
Maybe try the sound file in another location. The path you have is a little unusual.
Let me know!
Maybe try the sound file in another location. The path you have is a little unusual.
Let me know!
- Sun Feb 19, 2012 9:24 am
- Forum: Malcolm Mods and Animations
- Topic: Problem when I open female malcolm
- Replies: 10
- Views: 52845
Re: Problem when I open female malcolm
Best if you post it somewhere and email a link but either way you can send it to admissions at animschool.
- Fri Feb 17, 2012 12:17 pm
- Forum: Malcolm Mods and Animations
- Topic: Problem when I open female malcolm
- Replies: 10
- Views: 52845
Re: Problem when I open female malcolm
Can you post the file? Maybe I can look at it.
raghunandan wrote:Please... Can any one help me out with this, am participating in 11second club of this month's , and am alredy half way through with this rig....
- Wed Feb 15, 2012 7:35 pm
- Forum: Malcolm Rig
- Topic: Malcolm Rig for 3dsmax ?
- Replies: 2
- Views: 21813
Re: Malcolm Rig for 3dsmax ?
Hi! We have no plans to release a 3DSMax version, no. Thanks!
Dave G
Dave G
- Wed Feb 08, 2012 11:39 am
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
AnimSchool friend Peter Nagy used our Malcolm character in his winning 11 Second Club entry this past month! His entry came in 1st out of 135 entries. Take a look at the inventive ways he has modified our Malcolm rig for these creative new looks! A big congratulations to 2D and 3D animator, Peter Na...
- Sun Feb 05, 2012 11:16 pm
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
Thanks Pef! I mean show it on our blog or in on the AnimSchool site to show how people can use our characters. Hello Dave, Of course you can, by sharing Malcolm you allowed me to make this animation. I'm happy to share it with you now. Could you tell me what do you mean exactly by "AnimSchool promot...
- Sat Feb 04, 2012 5:11 pm
- Forum: Malcolm Mods and Animations
- Topic: Compilations of Malcolm mods and animation online!
- Replies: 42
- Views: 404075
Re: Compilations of Malcolm mods and animation online!
Nice work! Would you mind if we use it for AnimSchool promotional materials?
Thanks!
Dave G
Thanks!
Dave G
paulmaker wrote:This is my personal work with the amazing Malcolm rig!
Thanks Dave
http://vimeo.com/36190022
- Fri Feb 03, 2012 10:56 am
- Forum: Malcolm Mods and Animations
- Topic: Malcolm Mods
- Replies: 10
- Views: 59137
Re: Malcolm Mods
Hi. Sorry about that! Now fixed.